Non Profit

In the nonprofit sector, capturing attention to critical issues is a constant challenge. Organizations are faced with the difficulty of not only informing the public but also stimulating concrete action.

Let’s follow up on your cause!

our approach

We make communication easier for nonprofits, associations and institutions. With a mix of experience and creativity, we partner with you to bring to life campaigns that go beyond simply informing.

Our goal? Ignite your audience’s enthusiasm, prompting them to become active supporters
of your cause.


Instead of limiting ourselves to an observer role, we elevate each individual to a protagonist in your story, stimulating genuine involvement and the spread of your message.

Smartphone App

Whether it’s to fund research, assist caregivers, or raise awareness about pressing topics such as the environment, bullying, or disease, our apps strike straight to the heart, stimulating tangible initiatives and enthusiastic support.

VR/AR/MR

Show, don’t tell. Make your cause live as its own, touching the soul of the beholder.

WEB/WEBGL

Tell your cause in a way that cannot be ignored.
Immersive Web experiences transport users into the stories that matter, creating a deep emotional connection and stimulating action.


All through a browser without downloading apps!

services

VIDEO GAMES & ADV GAMES

Engage and raise awareness through gaming: virtual adventures that reflect the real challenges of nonprofit causes, promoting empathy and action.

Interactive installations

In crowded squares or events, digital totems become voices for causes that deserve attention. Through engaging stories and effective call-to-actions, we leverage audience empathy, turning interest into concrete support and donations.

BOARD GAMES & GAME BOOKS

Through engaging narratives and decisions that reflect real challenges, participants can better understand the issues faced by nonprofit organizations, becoming informed and motivated ambassadors of the cause.

Discover how board games and gamebooks can become powerful ambassadors for your cause, educating and engaging players of all ages in meaningful action.

Case study

Bullying VR

The “Bullying VR” project carried out for the Red Cross is a Virtual Reality experience with the topic of bullying. Brought to cantonal middle schools together with trainers, the experience aims to make kids experience an incident of bullying from three points of view: bully, victim and bystander.

I’m Fading

A Demo video game made as a tool to support families with relatives with Alzheimer’s disease.

Respect – For Who I Truly Am

An interactive story in VR to explore the consequences of bullying.